After the success of our visual representation of how Bioshock Infinite sizes up to other things, we thought we’d return to another set of comparisons for this year’s indie hit Gone Home, currently headlining the GDC awards.
Gone Home is a less obvious Amnesia: A Machine for Pigs. It’s an ultimately linear adventure that positions itself on a captivating story, inside of the mere shell of a scarier game.
Gone Home is this year’s Journey. Exploration and living inside of its universe feels more familiarizing than any of its minor gameplay elements.
Gone Home is like the movie 50/50. It may start as a run of the mill feature, but the story it has in store will surprise and move people, possibly to tears.
Gone Home is Lollipop Chainsaw without the crazy. Beyond expectation, the game has an uplifting and rarely used narrative role for its characters.
Gone Home is like Rogue Legacy. It shatters expectations of the genre it’s in, while at the same time managing to pull off a similar game anyway.
As always, come up with your own succinct comparisons in the comments!