Battlefield 4 is in Open Beta on PC, through Origin, right now and I’m terrible at it. I mean, I am really awful, with a Kill/Death ratio of .32, which is probably a new low in any game. It’s just so huge and chaotic for my old eyes, but I still love it. That’s why I’m determined to keep playing and loving it, despite being a ticket sponge, losing it for the team.
I did, however, finally manage to not embarrass myself with one of the game’s most pleasing aesthetics. When you sneak up on someone, you can perform a takedown, which is standard stuff in itself, except in this case, you also take their dog tags in shame. It’s a mechanism also available in Battlefield 3, but it’s great to see its return. There will even be counter-knifings possible in Battlefield 4. By providing a cosmetic addition to a regular design, it’s possible to drive players to pursue trickier kills, just for the bragging rights. It’s a subtle way to enhance gameplay, which I really appreciate in a game.
Now, back to the fray to be terrible some more.
I’ll admit that I’m not the best choice when it comes to playing the Amnesia series from Frictional Games. This pioneering horror survival franchise is too hot for my blood. Some of my personality traits don’t allow me to process the haunting on the screen very well. I sleep badly enough as it is.
Yet, while going through Amnesia: A Machine for Pigs, for impending review, I did manage to find a silver lining for myself. It’s made me much more courteous. While I’d just storm through buildings in any other title, in Amnesia, I make damn sure that I take the extra second to close each and every door behind me; you know, just in case. No impolite door opening, nothing ruffled, nothing scuffed; everything is left as untouched as possible, before exiting the area.
My reasoning is: If I need to open the door to pass, so will whatever abomination that lurks in the darkness. I think the game knows this about me, because it has already thrown multiple instances where this wasn’t a possibility. Also, periodically, I’ll come about a silent door. Those are some messed up priorities, having such well-oiled doors all over the place. At least I’ll keep doing it whenever I can. Who knows; it might affect my common courtesy in real life as well.
I’ll be curious to see what the debate of A Machine For Pigs versus The Dark Descent will be, once the game hits. We can’t get into details right now, since scary games aren’t scary when you already know what’s coming. This post is as spoiler-free as possible. I think we all know some doors will come our way. My apologies if you weren’t expecting doors in a horror title. However, I think there will be some interesting discussions on the matter shortly. Maybe my new-found politeness will help in that debate.
It’s been a bad day; personal reasons. Consider this write up as therapy. That’s not important though. Instead, it’s probably a lot more interesting to look at someone else who had a bad time recently: Phillippe Poisson. That’s pretty literal French for Phil Fish. The more you know.
Ironically, I was watching Indie Game: The Movie today, to gain some perspective on this whole debacle of the Fez creator and the scorn of online masses. It’s always been imprinted in me that somehow Phil Fish wasn’t the douche the internet periodically makes him out to be, due to his “provocative” behavior. It’s more than understandable that the internet takes a neutral message filled with hate and sees it as hateful. That’s how the anonymous barrier of this technology works. Communities are built on ambiguity. You can Google the term “Poe’s Law” for that. However, a message isn’t always as neutral as it seems. Body language is a thing too and that’s where Indie Game paints the portrait of Fish that originally made me feel like the developer was one of the most human in the industry, if such a thing would be an adjective. It’s in his contradictory messages that spiral from deep passions to passionate rage, to raging depths even. It’s all connected; all in one.
Any still from sections with Phil could’ve been used to illustrate my point. Those fiery eyes, enlarged to puppy-like extent by his glasses; those tell the loving tale behind the hateful spite. It’s a half-smile, wanting to break out, but weighed down by guilt or self-imposed pressures; those aren’t seen through an online avatar. Insecurities are the mind killer and the internet will aggrandize this. Yet, he makes this conflict abundantly clear in the beginning of the movie already and that in surprising succinct ways. I was capturing this moment in .gif format, before my misfortune. It’s only fitting I’d come full circle on it.
Don’t be an endless circle. Don’t let hate get you down, leading you to be hateful, leading others to respond hatefully, resulting in renewing the process. Break that circle, somehow. Find a way or let others guide the way. Phil Fish decided to cancel Fez 2 and get out of the game industry as a radical rupture, despite his enamored plea in the documentary about following his dream since age 4. That’s one way to do it.
Hey kids, we’ve been ditching you for a few Sundays now and we haven’t been giving you a smorgasbord of lost video releases either, so that needs to change. So, we’ve got a little something special in this “cut from the team” article.
We’ve been into Tumblr lately and that site is all about .gif sets, so we figured you’d like to see some right here for the selection we brought up this week. We’ll start with the top of the underdogs, as Batman Arkham Origins sort of flew under the radar at Comic Con, ironically. Still, this reveal of Copperhead both has a seductive slither and a terrifying Black Mask. You should watch it.
Secondly, Half-Life mod conversion Insurgency is back with a new trailer. It looks a whole lot like Counter-Strike in the open air, though the clip does manage to put team play in a good light with this grouped gameplay segments.
Now, this next one; we don’t have a clue what the theme is. In the TV show clip for The Bureau: XCOM Declassified, a clown is putting on a show for kids when suddenly a mysterious figure appears from the shadows and bad stuff happens? It looks like someone really hates clowns.
Finally, the latest clip for Wildstar explores some more of its characters. This colorful online game looks like it has some smoothly animated character models. We hope to see even more from it soon.
Feel free to tell us in the comments if you’d like to see more .gifs and stuff from us.
Any PC gamer is painfully aware of the ongoing Steam Summer Sale. It’s a wallet crippling event we all enjoy for some reason. This year, the sale is not accompanied by badges to complete from actions around the storefront’s social elements. Instead, the introduction of Steam Trading Cards has skewed this scavenger hunt to the collection of cards, through that system. It’s a decent system, but it has an inherent flaw: It’s completely run by financial gain. I’ve linked trading cards to insidious free-to-play models in another article.
Why the mention? Well, being the deal loving person I am, I still am trying to look how to run the trading system outside of its monetary pull, to see if I can recommend people some suggestions. While Steam is adamant that you can gleefully go around crafting, it’s a bit trickier than just that. It has taken me a full 6 days to come up with 1 badge, free of charge, without loss. Through sheer devotion and constant playing, I was able to farm enough cards and work around the hindered marketplace to get me a badge for Really Big Sky. That’s a collection of just 5 cards. A tally for the Summer Sale badge currently stands on 7 out of 10 cards and that is with six purchases made so far. Here are the fruits of my labor in .gif format. It’s really, really not worth it. Damn you, Valve.