“It doesn’t get more back to basics than Mario Party; the mothership when it comes to party games. It even says ‘party’ in the game itself, it’s like an Andrew WK endorsement. Anyway, Mario Party 9 tries to refresh its concept with a new game mechanic and tons of additions that make clever use of the Wiimote and multiplayer possibilities. With the colorful outlook of any of its franchise titles and its fitting good, clean fun, this is another title to look forward to for young and old.
While the board game aspect might remain the same, with special places to land on and all, the concept of racing to the finish is adeptly altered. Players now all take turns in 1 car that moves over the playing field, carrying everyone at once. This not only streamlines gameplay, but also opens up new tactical capabilities of getting into advantageous positions, while trying to drive the upcoming opponent into a corner. In doing so, players must collect Mini Stars collected across the field and collectible in mini-games. The winner is the Superstar that collects the most in the end, when all is said and done.
Furthering the tactical positioning, players can now also obtain special dice that have different counts, such as a dice with only 4-5-6 on it or even just 0-1. These increase the odds of landing where intended and that opens up a lot of possibilities on the playing field. For instance, players can try to avoid Mini Ztars that subtract from the total instead of adding them. But it’s also just possible to try and land on one of the many differing special bonuses, such as mini-games, boosts or spots that unlock bonus items. Not only do playing fields offer multiple roads to the goal, but there are also a ton of different modifiers available to land on.”
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“Everything can be a double-edged sword; it’s a bit of a troubled expression. But on that notion, Tekken 3D Prime Edition is some of the most double-edged things around. It can even cut through metal on both sides! In all seriousness, in our time with the 3D handheld, we’ve uncovered many good qualities that could equally be skewed as lacking. Its biggest problem might be getting compared to Street Fighter IV 3D Edition and just sometimes, this might be a valid comparison.
Tekken 3D is a strange creature. First off, it seems to lack a traditional Story mode. This tale is sprinkled across the main Survival challenge, but it isn’t really character based. On the other hand, the cartridge offers the movie “Tekken: Blood Vengeance,” which is where it might spill all the background info. But do players really want this sterile segregation between action and story progression gained from advancement?
Luckily, the presentation is otherwise stunning in this fighting game running at 60fps. The impressive roster of 40 or so characters all perform moves in swift and fluid animations, even if the 3D aspect is very fragile and ends up breaking the view more than it enhances it. There’s always an option to shut it off; we advise doing so and enjoying the clean, flashy visuals from extravagant characters like Yoshimitsu or Bruce Irvin. All models and backgrounds pop in bright color and the camera adequately follows the action where needed. The only minor point is that prone position is still clunky, but that has always been the case in this series. It’s about keeping the action going and stringing together as much as possible and Tekken 3D makes excellent use of this.”
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“The Last Story on Wii has been out in Japan for a while now, but it might be a little hard to understand for some, which is why Nintendo is localizing it to Europe this month, February 24, 2012 to be exact. We got some spin time with the game and first impressions were fairly positive. It has that high Final Fantasy vibe, but more action oriented in combat and yet some individual twists here and there. The RPG also boasts a strong, personal presentation with slightly muted, yet defined color schemes and fantastic environments that embellish the Wii’s restrictions with bloom effects or slight blurring. This dark atmospheric tone is somewhat resembling of another Square title, Vagrant Story, but let’s keep name dropping to a minimum.
last story follows a bunch of mercenaries, with hero Zael at the helm, in the fit-name-here land of Lazulis Island. It’s as simple as that really, but before long, stuff will hit the fan mercenary and the team will start wondering what’s going on in their surroundings. Especially after Zael uncovers a strange new power in a flashback, the team will start broadening their perspective and start looking into more than just getting paid. Bringing this to life is a capable voice cast of broad English accents, rather than a stereotype dialect used in most games. It gives charm and individuality to each character and gets strengthened by relatable dialogue, rather than ham-fisted fantasy squabble.
The first few chapters guide the player through some linear corridors to explain some basic concepts and that works just fine. Though the game needs to open up more later on and make use of the sense of grandeur it reveals in aspects like its pristine cutscenes. Some of its unique elements might suggest as much.”
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GOG.com and NoobFeed.com are teaming up to give away free codes for Square Enix classics Deus Ex and Hitman. Simply click the image to follow the link. That’s pretty much it.
This large, nay humongous game combines the best of both roleplay and strategy into a game that’s much more than just war. I got some free Steam codes and you’ll want to give this game a try! Just follow the link to get 1 of 2 chances to win.