Bioshock Infinite is this year’s Skyrim: Flawed in just about all design, but completely forgivable due to its overwhelming atmosphere.
Bioshock Infinite is exactly what Spec Ops: The Line would’ve been if its game elements would’ve worked. Instagram filters and chained shooting galleries of a bland shooter that relies mostly on a storyline with an immense twist.
Bioshock Infinite is like the Twilight series, minus the scruples: Its third act becomes as convoluted and incredible as Bella becoming impregnated by a vampire baby that wants to eat her from the womb.
Bioshock Infinite is what Proteus would’ve been if they had forced traditional gameplay elements in it: Simply being present in its universe is more consequential than any other, lesser element of the game.
Bioshock Infinite is Far Cry 3 with opposite priorities: A gorgeous shooter with unnecessary ultra-violence that is accepted because of the overall product’s excellence.
There are bound to be a few more succinct comparisons to be made in a snappy one-liner. If you have one, feel free to leave a comment!